![]() 29 others have already been resolved and are awaiting the next release for the test team. An additional 90 have already been fully evaluated, assigned to employees and are ready for processing. ![]() About 30 of these are low priority and therefore at the bottom of the list. We currently have 285 reported bugs and improvement requests on our development board. We have around 20 testers who are tirelessly putting the aircraft through its paces. The A330 is currently undergoing internal testing. On the other side, there is the project manager, who is ultimately measured by the numbers. On one side, there are the programmers, who solve the most exciting functions with acrobatic calculations. Our team happens to consist almost exclusively of such people. It is said that there are people who like numbers. If you deal with the real A330-300, please get in touch with us via a330aerosoftcom! The development team continues to prioritize feedback from our team of real pilots to make the Aerosoft A330 as authentic and enjoyable as possible. These include primarily more autopilot functionalities. Ongoing development efforts aim to introduce further refinements. Measures have been taken to ensure these components run smoothly, thereby contributing to a more reliable flight simulation experience. The front wheel sliding issue has also been resolved, offering a more authentic taxiing experience.Ī focus has been placed on improving system stability, particularly concerning WebAssembly and MCDU-related crashes. Improvements regarding ground operations include fixing the animation of the tiller for more realistic ground handling. Issues related to rain noise being audible from the cockpit's exterior have been addressed. The rain sound, for example, now changes individually, enhancing the immersion during flights. The audio subsystem has been overhauled to make environmental sounds more realistic. This includes drawing errors in the PSI and fuel indications, as well as the incorrect display of airports and runways on the ND. Various display errors on the ECAM pages and the Navigation Display (ND) have been corrected. The main engine switches now also have synchronized animations to reflect the actual engine status accurately in all spawning states. For instance, the engine start selector button has been correctly mapped to external hardware. Several improvements have been made to the cockpit's control panels and switches. The Ground Power Unit (GPU) functionality has also been updated, particularly concerning its selection on the overhead panel (OVHD). The autobrake selection logic has been enhanced for more realistic landing scenarios. Moreover, issues with LOC B/C and RADNAV selections during arrivals have been addressed to improve navigation accuracy. For example, an issue that caused the MCDU to freeze when entering a duplicate waypoint in the flight plan has been resolved. The Multifunction Control Display Unit (MCDU) and the Flight Management System (FMS) have seen several updates, primarily focused on system stability. Additionally, a critical update was made to the APU indication on the AC electrical page to ensure accurate readings when the APU is turned off. Issues like the high-pressure and engine valve logic on the "Bleed" page have been addressed. The ECAM system has undergone rigorous improvements to enhance both its logic and display. Be sure to participate in the voting below!ĮCAM (Electronic Centralized Aircraft Monitoring) This means we'll be able to offer more liveries from day one, and they'll be available to both PC and Xbox players.Īdditionally, we've put together a kit with easy-to-follow instructions, making it accessible for anyone to create their own livery designs using the “old” texture technology. For this, we’re collaborating with skilled artists renowned for their livery design expertise. The list includes liveries from some of the most iconic airlines, both past and present, operating the A330-343 with RR engines. Now, we're also introducing a voting system that allows you to have a say in which liveries will be included on top of that. We've already crafted some highly detailed liveries for the A330, and these will be available for everyone when the plane is released. Our A330 takes advantage of cutting-edge technology provided by Asobo to deliver both high detail and smooth performance, making even the tiniest logos and details appear sharp. Each airline has its own unique design, and in Microsoft Flight Simulator, these repaints come to life with stunning realism. In the world of aircraft, there are many fantastic liveries.
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